Tuesday 25 February 2014

Editing an image in Photoshop

For this first part in photoshop editing, out task was to edit an iconic image, so that the final result almost represents a 'Roy Liechtenstein'/'Andy Warhol' style- using the techniques as followed.

As if to almost keep with a 60s theme and style, I chose an image of Twiggy; a model who rose to fame during the 60s. I saved the image to my desktop and them opened it in photoshop where I could begin editing.

 The first step was to got to the image adjustments, where I did a bit of pre-editing and adjusted the contrast and levels to help later on in the process, where large, dark areas a required to create a successful final piece. I then selected the posterise tool which, as you can see above, increases the contrast and highlighted/low-lighted the darker and light areas of the photo [which is why pre-editing was necessary when the original image was over exposed]. I then selected the curve tool. By adjusting this, this also helped to emphasis the light and dark areas.

I then went onto 'mode' and selected 'greyscale' which converted the colour image into a now black and white one. Then, in 'mode' again, I selected 'bitmap'. With this tool, I could make my image look like it is formed out of dots [of any size placed at any angle]. The more dots selected, the finer they are but the more detail you have. I chose 12 dots at 40 degrees and the result can be seen above.
We then had to select the whole image, copy it and then skip back a few steps until the image presented on photoshop is the same as the one seen in the previous step. I them pasted the black and white image which is now a new layer. 
This new layer is now layer 1. I adjusted the opacity of layer 1 so that the white areas became transparent and the previous colour image is now visible in these areas while the black dots remain, creating further shadow in the desired dotted design.
I feel this image itself could be a final image but i wanted to carry on experimenting with new techniques.
I then inserted a new layer [layer 2] which I then used the colour gradient tool to place place a specific design on my image. I chose transparent rainbow- which fit with the  psychedelic 60s theme.
In the layers menu, i had to shift layer 1 above layer 2 so that, once a again, the black dots created shading in the desired design.
Like before, I edited the opacity of layer 2 so that it fit the image in the way i wanted.



Final Image

Tuesday 4 February 2014

CINEMA 4D Perfume Bottle

For this session, our task was to model a perfume bottle in Cinema 4D using he 'akima spline' and 'lathe nurb' tools. 

The first part of the task was to chose a perfume bottle image and upload it to the Cinema 4D program. This will be used as a template.

Then, we selected the 'akima spline' tool to the use to plot the outline of out perfume bottle- starting at the top of the bottle, at the troat/opening. Then, selecting the 'move tool', we held down the ctrl key while plotting only the right side of our perfume bottle template.
When we have reached the centre of the base of the perfume bottle, we then worked back on ourselves; plotting more points just to the left inside of the points we have just created. The gaps between the plotted points determine the thickness of the perfume bottles glass body.


We then switched to the perspective view.  Then, going to the Nurbs object menu, we selected the 'lathe nurb' tool. This action becomes visible in the Object manager. Within the object manager, we selected our spline tool the pathway of points we had plotted) and moved it onto the 'lathe nurb'. The Lathe Nurb converts the 2D path we have plotted into a 3D form. 

We repeated the process of plotting points on the template image and using the 'lathe nurb' tool to create a 3D image on the perfume bottle lid. The perfume bottle and its lid were done in 2 different actions as, in reality, the two are  separate objects.  

Then, by going into the Object menu, we selected scene, which then allowed us to add a floor object to our perfume bottle scenario.
Then, we had to create a material to apply to the perfume bottle and to the floor. This image shows the material used for the glass perfume bottle. We could edit the colour, texture, brightness and reflection all to create our desired outcome. 

You then had to drag and drop the desired materials to their object in the Object Manager.
In this image, 'Lathe NUBRIS' and 'Lathe NUBRS.1' are the perfume bottle and its lid. I made my entire bottle a blue glass with a smooth, marble texture. 

Our last task was to add light to our scene. to illuminate our objects.  After selecting the light tool, you are able to manipulate its position, height and angle to create your desired reflection and shadows and to have your final perfume bottle design presented in the best way possible.










































Final Image